Arkane Wasn't Really Sure How Dishonored Would Be Received, But That Fear Is Now In The Past
Sometimes, fifty-fifty developers are surprised by the level of success enjoyed past their games once they're released. Blizzard admitted as much for World of Warcraft, for instance.
Evidently, that was the case for Arkane Studios' Dishonored too. In an interview with PC Gamer, Lead Designer Dinga Bakaba stated that the team had doubts before the game'southward release, though that's all in the past at present with Dishonored 2.
When nosotros made Dishonored we weren't really certain how it'd be received. It's weird when you say it now, but I tin tell y'all that until the very end, when the first reviews came, nosotros were thinking 'perchance this industry doesn't want this type of game'. That is now in the past, that fear. This time we approached it like 'OK, they like what we're doing, what we're passionate about, how tin can nosotros improve.
Truth to be told, the French development team wasn't that famous before Dishonored. While both Arx Fatalis and Dark Messiah of Might and Magic had favorable receptions, they didn't achieve true commercial success.
In 2022 they constitute a breakout so huge that Bethesda even entrusted them with the reimagining of Prey, appear at E3 2022 and due next year.
Information technology will exist interesting to see if and how the increased conviction gained past Arkane afterward the start game influenced the evolution of the sequel. Dishonored 2, powered by Void Engine (a modified version of id Tech 5), will launch on PC, PlayStation 4 and Xbox 1 on November eleven worldwide - four years and a month later on the commencement installment.
Source: https://wccftech.com/arkane-wasnt-really-sure-how-dishonored-would-be-received-but-that-fear-is-now-in-the-past/
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